# Class JointEdge

java.lang.Object
com.codename1.gaming.physics.box2d.dynamics.joints.JointEdge

public class JointEdge extends Object
A joint edge is used to connect bodies and joints together in a joint graph where each body is a node and each joint is an edge. A joint edge belongs to a doubly linked list maintained in each attached body. Each joint has two joint nodes, one for each attached body.

- ## Field Summary

  Fields
  Modifier and Type
  Field
  Description
  `Joint`
  `joint`
  the joint
  `JointEdge`
  `next`
  the next joint edge in the body's joint list
  `Body`
  `other`
  Provides quick access to the other body attached
  `JointEdge`
  `prev`
  the previous joint edge in the body's joint list

- ## Constructor Summary

  Constructors
  Constructor
  Description
  `JointEdge()`

- ## Method Summary

  ### Methods inherited from class Object

  `clone, equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

- ## Field Details

  - ### other

    public Body other
    Provides quick access to the other body attached

  - ### joint

    public Joint joint
    the joint

  - ### prev

    public JointEdge prev
    the previous joint edge in the body's joint list

  - ### next

    public JointEdge next
    the next joint edge in the body's joint list

- ## Constructor Details

  - ### JointEdge

    public JointEdge()